Adjunct Assistant Professor
University of Southern California
Teach User Research for Games
Principal User Research
Carlsbad, United States
#OpenToWorkAs an Adjunct Assistant Professor at the University of Southern California, I teach CTIN-404 User Research for Games, leveraging my extensive experience in user research and interaction design to educate the next generation of professionals. My role allows me to combine academic instruction with practical insights, fostering a collaborative and engaging learning environment. Previously, I served as Principal Games User Researcher at NetEase Games, leading the strategic development of a new research team to support first-party console games targeted at Western markets. Over 2.5 years, I focused on defining research strategy, building industry relationships, enabling Research Operations, and delivering actionable insights to enhance product development and performance. My skills in database administration and user research in games have been instrumental in driving informed decision-making and fostering innovation.
University of Southern California
Teach User Research for Games
NetEase
Assisted in creation of new Research team devoted to supporting first party games for NetEase's strategic push into creating console games for the west. Responsibilities included: - Team strategic research direction. - Hiring of additional researchers. - Working with and assessing multiple Research vendors. - Establishing working relationships with newly formed game studios. - Hands-on research to help build those newer relationships. - Providing product research, strategic consumer insights and measurement against KPIs. - Supporting Research Operations experts and helping them come up to speed and succeed. - Managing in Remote environment Announced/Released Titles Supported: - Marvel Rivals - Stupid Never Dies - Armatus - Dustborn
Sony Interactive Entertainment
• Built and scaled a cross-disciplinary Insights & Analytics organization, integrating UX research, data science, and analytics to drive product strategy for a multi-million-player sports franchise. • Created the Core Motivations framework, a strategic model that guided engagement, retention, and monetization decisions across annual and live-service cycles. • Developed repeatable research programs that informed long-term planning, feature prioritization, and player experience strategy. • Mentored and advanced researchers and analysts, establishing a culture of methodological excellence and continuous learning.
Microsoft
• Led UX research for major Xbox platform updates, improving navigation, search, recommendations, payments, and trust & safety across console, PC, and mobile. Drove improvements to onboarding and setup experiences, increasing satisfaction across hardware and software launches. • Co-founded and scaled the Games User Research team, establishing foundational methodologies and operational processes that supported dozens of titles and teams.
Ph.D. · Cognitive Psychology
BA · Psychology