Ramon Romero

Ramon Romero

Principal User Research

Carlsbad, United States

#OpenToWork

About

As an Adjunct Assistant Professor at the University of Southern California, I teach CTIN-404 User Research for Games, leveraging my extensive experience in user research and interaction design to educate the next generation of professionals. My role allows me to combine academic instruction with practical insights, fostering a collaborative and engaging learning environment. Previously, I served as Principal Games User Researcher at NetEase Games, leading the strategic development of a new research team to support first-party console games targeted at Western markets. Over 2.5 years, I focused on defining research strategy, building industry relationships, enabling Research Operations, and delivering actionable insights to enhance product development and performance. My skills in database administration and user research in games have been instrumental in driving informed decision-making and fostering innovation.

Experience

University of Southern California

Adjunct Assistant Professor

University of Southern California

Dec 2025 – Present

Teach User Research for Games

teachingcollege
NetEase

Principal User Researcher

NetEase

Feb 2023 – Dec 2025

Assisted in creation of new Research team devoted to supporting first party games for NetEase's strategic push into creating console games for the west. Responsibilities included: - Team strategic research direction. - Hiring of additional researchers. - Working with and assessing multiple Research vendors. - Establishing working relationships with newly formed game studios. - Hands-on research to help build those newer relationships. - Providing product research, strategic consumer insights and measurement against KPIs. - Supporting Research Operations experts and helping them come up to speed and succeed. - Managing in Remote environment Announced/Released Titles Supported: - Marvel Rivals - Stupid Never Dies - Armatus - Dustborn

Sony Interactive Entertainment

Director of Insights and Analytics

Sony Interactive Entertainment

2015 – 2022

• Built and scaled a cross-disciplinary Insights & Analytics organization, integrating UX research, data science, and analytics to drive product strategy for a multi-million-player sports franchise. • Created the Core Motivations framework, a strategic model that guided engagement, retention, and monetization decisions across annual and live-service cycles. • Developed repeatable research programs that informed long-term planning, feature prioritization, and player experience strategy. • Mentored and advanced researchers and analysts, establishing a culture of methodological excellence and continuous learning.

User ResearchData ScienceStrategic Frameworks
Microsoft

UX Researcher and Manager

Microsoft

1998 – 2015

• Led UX research for major Xbox platform updates, improving navigation, search, recommendations, payments, and trust & safety across console, PC, and mobile. Drove improvements to onboarding and setup experiences, increasing satisfaction across hardware and software launches. • Co-founded and scaled the Games User Research team, establishing foundational methodologies and operational processes that supported dozens of titles and teams.

UX ResearchGames User ResearchOperational Processes

Education

University of Washington

University of Washington

Ph.D. · Cognitive Psychology

1997 – 1998

University of California, San Diego

BA · Psychology

1989 – 1993

Skills

Qualitative data analysisUsability TestingUser Research