Unity Game Developer
Aaryavarta Technologies
• Developed and published 4+ hyper-casual Real-Time Multiplayer games using Unity and C# on Google Play and App Store, achieving 1,00,000+ downloads • Designed and implemented reusable gameplay systems, UI frameworks, and modular game architecture to accelerate feature development across projects. • Managed end-to-end deployment, updates, and maintenance of mobile games on Google Play and App Store. • Integration of mobile services for analytics and ads like Firebase, Play Services, Unity Services, Admob. • Independently developed a full-featured Teen Patti card game, implementing core systems and optimizing performance through Object Pooling, reducing draw calls by 20% on Android devices. • Integrated 3+ backend services (Node.js, Firebase, PlayFab) reducing development time for new feature rollouts. • Used Unity Profiler, Frame Debugger, and memory analysis tools to identify and resolve performance bottlenecks across mobile and VR projects. • Improved game performance through Object Pooling, asset optimization, memory management, and draw-call reduction techniques, resulting in 25% faster execution and 35% smaller application size. • Collaborated using Git-based version control workflows, code reviews, and Agile development practices.